Gathern / Brand activation
A new identity.
Made to play.
Gathern Game
Turning a brand launch into a shared, repeatable experience.
Product design · UX, UI & prototyping
With UX, Marketing & Growth
The goal. The result.
Campaign target
~25MPlays
Campaign result
~30MTimes played
Above target
~20%~5M additional plays
Figures are approximate and rounded for confidentiality. Plays include repeat rounds, not unique players. The uplift is calculated from the rounded figures.
01 / The challenge
Make the new brand
something people do.
Gathern was launching a new identity. We wanted people to engage with its colours, symbols and message through play, extending the launch beyond a visual announcement.
- The problem
- A new identity needs visibility and a memorable reason for people to interact with it.
- The idea
- A mobile game built around the campaign phrase, with competitions, prizes and reasons to play again.
- My contribution
- I designed the complete flow, interfaces and interactive prototype, working with UX and Marketing. Growth supported distribution.
02 / A shared experience
One web experience.
Across the apps.
We chose a WebView approach so the game could run across platforms with one shared UX and UI, rather than separate native versions of the same experience.
The flow, game states and brand treatment could stay consistent while each app provided the entry into the web experience.
Shared web experience
Gathern Game
One flow · One interface · Shared game states
iOS
App WebView
Android
App WebView
03 / Game experience
The message became
the mechanic.
Complete the campaign phrase: “Travelling within Saudi Arabia? Book with Gathern.” Brand words and symbols became part of the challenge itself.
- 01Discover
- 02Play
- 03Get feedback
- 04Continue
04 / Beyond the round
Give the next visit
a reason.
The experience connected a short game with the wider world of Gathern.
Travel, still in the picture.
A swipeable destination gallery brought the interaction back to Saudi travel and discovery.
Progress people can follow.
Weekly and overall leaderboards gave the competition continuity beyond a single round. Sharing was accessible from the outcome states.
The takeaway
A brand experience built together.
The game surpassed the play-volume goal. Shared UX, campaign thinking and Growth distribution turned the new identity into an experience people could participate in.





